//===========================================================================================//
//Configurado Por Giba
//===========================================================================================//
//Se tiverem interesse em alguma modificação
//Como Adicionar novos (Itens) em Season 4, Season 6, Season 8
//Adicionar novos (Itens Ancientes) em Season 4, Season 6, Season 8
//Como Adicionar novos (Kits de Pendantes e Rings) em Season 8
//Adicionar novos (Moves) em Season 4, Season 6, Season 8
//Configuar As novas (Wings) em Season 4, Season 6, Season 8
//Entre outras coisas
//Tambem Faço Equilibrio de (PVP) em Season 4, Season 6, Season 8
//Lembrando que sera cobrado um valor pelo meu serviço
//O valor sera cobrado dependendo doque for pedido
//Tipo para equilibrar o (PVP) do Season 4, o valor não ultrapassará os $100 Reais
//O Admin devera participar de todo o processo de equilibrio do (PVP)
//---------------------------------------------------------------//
//Entre em contato Por Skype: richard.pg.2010@hotmail.com
//Visite noso forum: http://forum.jrteam.net/
//---------------------------------------------------------------//
//===========================================================================================//
[GameServerInfo]
;==================================================
; Customer Settings
;==================================================
NomeCLiente = JRteamm
CustomerHardwareId = 94A15721-28D19689-F42B76AD-8143D8F0
Pin = D2A14625-DED09A78-F85B7AA2-8293D7FD

;==================================================
; Server Settings
;==================================================
ServerName = Castle_Sieg
ServerCode = 19
ServerLock = 0
ServerPort = 55919
ServerVersion = 1.04.05
ServerSerial = TbYehR2hFUPBKgZj
ServerMaxUserNumber = 10

;==================================================
; Connection Settings
;==================================================
DataServerAddress = 127.0.0.1
DataServerPort = 55960
JoinServerAddress = 127.0.0.1
JoinServerPort = 55970
ExDBServerAddress = 127.0.0.1
ExDBServerPort = 55906
ConnectServerAddress = 127.0.0.1
ConnectServerPort = 55557

;==================================================
; Log Settings
;==================================================
WriteChatLog = 0
WriteCommandLog = 0
WriteTradeLog = 0
WriteConnectLog = 1
WriteHackLog = 1
WriteCashShopLog = 0
WriteChaosMixLog = 0

;==================================================
; Hack Settings
;==================================================
CheckSpeedHack = 0
CheckSpeedHackTolerance = 0
CheckLatencyHack = 0
CheckLatencyHackTolerance = 0
CheckAutoPotionHack = 0
CheckAutoPotionHackTolerance = 0
CheckAutoComboHack = 0
CheckAutoComboHackTolerance = 0

;==================================================
; Common Settings
;==================================================
MaxItemOption = 7
MaxIpConnection = 10
PersonalCodeCheck = 1
SetItemAcceptHarmonySwitch = 0

;==================================================
; Monster Settings
;==================================================
MonsterLifeRate = 100
MonsterHealthBarSwitch = 1

;==================================================
; PK Settings
;==================================================
NonPK = 0
PKLimitFree = 0
PKDownTime1 = 3600
PKDownTime2 = 3600

;==================================================
; Trade Settings
;==================================================
TradeSwitch = 1

;==================================================
; Personal Shop Settings
;==================================================
PersonalShopSwitch = 1
PersonalShopMoneyCommisionRate = 3
PersonalShopJewelCommisionRate = 3

;==================================================
; Duel Settings
;==================================================
DuelSwitch = 1
DuelArenaAnnounceSwitch = 0

;==================================================
; Guild Settings
;==================================================
GuildCreateSwitch = 1	
GuildDeleteSwitch = 1
GuildCreateMinLevel_AL0 = 400                       // Controle Para Criar Guild por tipo de Vip
GuildCreateMinLevel_AL1 = 300                       // Controle Para Criar Guild por tipo de Vip
GuildCreateMinLevel_AL2 = 200                       // Controle Para Criar Guild por tipo de Vip
GuildCreateMinLevel_AL3 = 100                       // Controle Para Criar Guild por tipo de Vip
GuildInsertMaxUser1 = 40
GuildInsertMaxUser2 = 80
GuildAllianceMinUser = 1
GuildAllianceMaxCount_AL0 = 5                        // Controle Para Aliança de Guilds por tipo de Vip
GuildAllianceMaxCount_AL1 = 6                        // Controle Para Aliança de Guilds por tipo de Vip
GuildAllianceMaxCount_AL2 = 7                        // Controle Para Aliança de Guilds por tipo de Vip
GuildAllianceMaxCount_AL3 = 8                        // Controle Para Aliança de Guilds por tipo de Vip
GuildOwnerDestroyLimit = 1

;==================================================
; Elf Buffer Settings
;==================================================
ElfBufferMaxLevel_AL0 = 220
ElfBufferMaxLevel_AL1 = 220
ElfBufferMaxLevel_AL2 = 220
ElfBufferMaxLevel_AL3 = 220
ElfBufferMaxReset_AL0 = 10000
ElfBufferMaxReset_AL1 = 10000
ElfBufferMaxReset_AL2 = 10000
ElfBufferMaxReset_AL3 = 10000
ElfBufferDamageConstA = 50
ElfBufferDamageConstB = 5
ElfBufferDefenseConstA = 45
ElfBufferDefenseConstB = 3

;==================================================
; Experience Settings
;==================================================
AddExperienceRate_AL0 = 1
AddExperienceRate_AL1 = 1
AddExperienceRate_AL2 = 1
AddExperienceRate_AL3 = 1
AddMasterExperienceRate_AL0 = 1
AddMasterExperienceRate_AL1 = 1
AddMasterExperienceRate_AL2 = 1
AddMasterExperienceRate_AL3 = 1
MinMasterExperienceMonsterLevel_AL0 = 95
MinMasterExperienceMonsterLevel_AL1 = 95
MinMasterExperienceMonsterLevel_AL2 = 95
MinMasterExperienceMonsterLevel_AL3 = 95
AddEventExperienceRate_AL0 = 1
AddEventExperienceRate_AL1 = 1
AddEventExperienceRate_AL2 = 1
AddEventExperienceRate_AL3 = 1
AddQuestExperienceRate_AL0 = 1
AddQuestExperienceRate_AL1 = 1
AddQuestExperienceRate_AL2 = 1
AddQuestExperienceRate_AL3 = 1

;==================================================
; Item Drop Settings
;==================================================
ItemDropTime = 30
ItemDropRate_AL0 = 100
ItemDropRate_AL1 = 100
ItemDropRate_AL2 = 100
ItemDropRate_AL3 = 100

;==================================================
; Money Drop Settings
;==================================================
MoneyDropTime = 30
MoneyAmountDropRate_AL0 = 50
MoneyAmountDropRate_AL1 = 50
MoneyAmountDropRate_AL2 = 50
MoneyAmountDropRate_AL3 = 50

;==================================================
; Item Durability Settings
;==================================================
WeaponDurabilityRate = 250
ArmorDurabilityRate = 250
WingDurabilityRate = 250
GuardianDurabilityRate_AL0 = 100                          // Controle de Durabilidade do Guardian por tipo de VIP
GuardianDurabilityRate_AL1 = 500                          // Controle de Durabilidade do Guardian por tipo de VIP
GuardianDurabilityRate_AL2 = 1200                          // Controle de Durabilidade do Guardian por tipo de VIP
GuardianDurabilityRate_AL3 = 2000                          // Controle de Durabilidade do Guardian por tipo de VIP
PendantDurabilityRate = 250
RingDurabilityRate = 250
PetDurabilityRate_AL0 = 100                               // Controle de Durabilidade do Pet por tipo de VIP
PetDurabilityRate_AL1 = 500                               // Controle de Durabilidade do Pet por tipo de VIP
PetDurabilityRate_AL2 = 1200                               // Controle de Durabilidade do Pet por tipo de VIP
PetDurabilityRate_AL3 = 2000                               // Controle de Durabilidade do Pet por tipo de VIP


;==================================================
; Trade Item Block Settings
;==================================================
TradeItemBlock = 0
TradeItemBlockExc = 0
TradeItemBlockSet = 0
TradeItemBlockHarmony = 0
TradeItemBlockSell = 0

;==================================================
; Level Up Settings
;==================================================
MaxLevelUp = 1
MaxLevelUpEvent = 1
MaxLevelUpQuest = 1
MaxStatPoint_AL0 = 65000
MaxStatPoint_AL1 = 65000
MaxStatPoint_AL2 = 65000
MaxStatPoint_AL3 = 65000
DWLevelUpPoint = 5
DKLevelUpPoint = 5
FELevelUpPoint = 5
MGLevelUpPoint = 7
DLLevelUpPoint = 7
SULevelUpPoint = 5
RFLevelUpPoint = 7
PlusStatPoint = 1

;==================================================
; Create Character Settings
;==================================================
CharacterCreateSwitch = 1
MGCreateType = 0				
DLCreateType = 0		
SUCreateType = 0
RFCreateType = 0
MGCreateLevel_AL0 = 220
MGCreateLevel_AL1 = 220
MGCreateLevel_AL2 = 220
MGCreateLevel_AL3 = 220
DLCreateLevel_AL0 = 250
DLCreateLevel_AL1 = 250
DLCreateLevel_AL2 = 250
DLCreateLevel_AL3 = 250
SUCreateLevel_AL0 = 0
SUCreateLevel_AL1 = 0
SUCreateLevel_AL2 = 0
SUCreateLevel_AL3 = 0
RFCreateLevel_AL0 = 150
RFCreateLevel_AL1 = 150
RFCreateLevel_AL2 = 150
RFCreateLevel_AL3 = 150

;==================================================
; Shield Gauge Settings
;==================================================
ShieldGaugeRate = 90
ShieldGaugeConstA = 12
ShieldGaugeConstB = 15
ShieldGaugeAttackRate = 2
ShieldGaugeAttackComboMiss = 0

;==================================================
; Master Skill Tree Settings
;==================================================
MasterSkillTree = 1
MasterSkillTreePoint = 1
MasterSkillTreeMaxLevel = 200

;==================================================
; Gens System Settings
;==================================================
GensSystemSwitch = 1
GensSystemGuildLock = 0
GensSystemPartyLock = 0
GensSystemInsertMinLevel = 50
GensSystemContributionFloodTime = 30
GensSystemVictimContributionDecrease = 5
GensSystemKillerContributionIncrease = 7
GensSystemVictimMinContributionDecrease = 1
GensSystemVictimMaxContributionDecrease = 15
GensSystemKillerMinContributionIncrease = 1
GensSystemKillerMaxContributionIncrease = 15
GensSystemStartRewardDay = 1
GensSystemFinalRewardDay = 7

;==================================================
; Helper Settings
;==================================================
HelperSwitch = 1
HelperActiveLevel = 80
HelperActiveDelay = 5
HelperActiveMoney1 = 20
HelperActiveMoney2 = 50
HelperActiveMoney3 = 80
HelperActiveMoney4 = 100
HelperActiveMoney5 = 120

;==================================================
; Cash Shop Settings
;==================================================
CashShopSwitch = 1
CashShopScriptVersion1 = 512
CashShopScriptVersion2 = 2011
CashShopScriptVersion3 = 6
CashShopBannerVersion1 = 583
CashShopBannerVersion2 = 2010
CashShopBannerVersion3 = 5
CashShopGoblinPointDelay = 10
CashShopGoblinPointValue_AL0 = 1
CashShopGoblinPointValue_AL1 = 1
CashShopGoblinPointValue_AL2 = 1
CashShopGoblinPointValue_AL3 = 1

;==================================================
; Event Inventory Settings
;==================================================
EventInventorySwitch = 1
EventInventoryExpireYear = 2015
EventInventoryExpireMonth = 12
EventInventoryExpireDay = 31

;==================================================
; Mu Rummy Settings
;==================================================
MuRummySwitch = 1
MuRummyRewardScore1 = 250
MuRummyRewardScore2 = 400
MuRummyRewardMoneyAmount = 500000

;==================================================
; Event Inventory Settings
;==================================================
EventInventorySwitch = 1
EventInventoryExpireYear = 2015
EventInventoryExpireMonth = 12
EventInventoryExpireDay = 31

;==================================================
; Mu Rummy Settings
;==================================================
MuRummySwitch = 1
MuRummyRewardScore1 = 250
MuRummyRewardScore2 = 400
MuRummyRewardMoneyAmount = 500000

;==================================================
; Party Settings
;==================================================
PartyReconnectTime = 300
PartyGeneralExperience1 = 100
PartyGeneralExperience2 = 80
PartyGeneralExperience3 = 60
PartyGeneralExperience4 = 50
PartyGeneralExperience5 = 45
PartySpecialExperience1 = 100
PartySpecialExperience2 = 80
PartySpecialExperience3 = 75
PartySpecialExperience4 = 65
PartySpecialExperience5 = 60

;==================================================
; Potion Settings
;==================================================
ApplePotionRate = 10
SmallLifePotionRate = 20
MidleLifePotionRate = 30

LargeLifePotionRate_AL0 =40                         //Controle de Pot Life por tipo de Vip
LargeLifePotionRate_AL1 =40                         //Controle de Pot Life por tipo de Vip
LargeLifePotionRate_AL2 =40                         //Controle de Pot Life por tipo de Vip
LargeLifePotionRate_AL3 =40                         //Controle de Pot Life por tipo de Vip
SmallManaPotionRate = 20
MidleManaPotionRate = 30
LargeManaPotionRate = 40
SmallShieldPotionRate = 1
MidleShieldPotionRate = 1

LargeShieldPotionRate_AL0 = 45                      //Controle de Pot Shield (SD) por tipo de Vip
LargeShieldPotionRate_AL1 = 45                      //Controle de Pot Shield (SD) por tipo de Vip
LargeShieldPotionRate_AL2 = 45                      //Controle de Pot Shield (SD) por tipo de Vip
LargeShieldPotionRate_AL3 = 45                      //Controle de Pot Shield (SD) por tipo de Vip
SmallCompoundPotionRate1 = 10
SmallCompoundPotionRate2 = 5
MidleCompoundPotionRate1 = 25
MidleCompoundPotionRate2 = 10

LargeCompoundPotionRate1_AL0 = 45                   //Controle de Pot Shield (AG) por tipo de Vip
LargeCompoundPotionRate1_AL1 = 45                   //Controle de Pot Shield (AG) por tipo de Vip
LargeCompoundPotionRate1_AL2 = 45                   //Controle de Pot Shield (AG) por tipo de Vip
LargeCompoundPotionRate1_AL3 = 45                   //Controle de Pot Shield (AG) por tipo de Vip
LargeCompoundPotionRate2_AL0 = 20                   //Controle de Pot Shield (AG) por tipo de Vip
LargeCompoundPotionRate2_AL1 = 20                   //Controle de Pot Shield (AG) por tipo de Vip
LargeCompoundPotionRate2_AL2 = 20                   //Controle de Pot Shield (AG) por tipo de Vip
LargeCompoundPotionRate2_AL3 = 20                   //Controle de Pot Shield (AG) por tipo de Vip


EliteLifePotionRate = 100
EliteManaPotionRate = 100
EliteShieldPotionRate = 1

;==================================================
; Transformation Ring Settings
;==================================================
TransformationRing1 = 2
TransformationRing2 = 7
TransformationRing3 = 14
TransformationRing4 = 8
TransformationRing5 = 9
TransformationRing6 = 41

;==================================================
; Jewel Settings
;==================================================
SoulSuccessRate_AL0 = 50
SoulSuccessRate_AL1 = 50
SoulSuccessRate_AL2 = 50
SoulSuccessRate_AL3 = 50
LifeSuccessRate_AL0 = 50
LifeSuccessRate_AL1 = 50
LifeSuccessRate_AL2 = 50
LifeSuccessRate_AL3 = 50
HarmonySuccessRate_AL0 = 50
HarmonySuccessRate_AL1 = 50
HarmonySuccessRate_AL2 = 50
HarmonySuccessRate_AL3 = 50
SmeltStoneSuccessRate1_AL0 = 50
SmeltStoneSuccessRate1_AL1 = 50
SmeltStoneSuccessRate1_AL2 = 50
SmeltStoneSuccessRate1_AL3 = 50
SmeltStoneSuccessRate2_AL0 = 70
SmeltStoneSuccessRate2_AL1 = 70
SmeltStoneSuccessRate2_AL2 = 70
SmeltStoneSuccessRate2_AL3 = 70
AddLuckSuccessRate1_AL0 = 25
AddLuckSuccessRate1_AL1 = 25
AddLuckSuccessRate1_AL2 = 25
AddLuckSuccessRate1_AL3 = 25
AddLuckSuccessRate2_AL0 = 20
AddLuckSuccessRate2_AL1 = 20
AddLuckSuccessRate2_AL2 = 20
AddLuckSuccessRate2_AL3 = 20

;==================================================
; Fruit Settings
;==================================================
FruitAddPointMin = 1
FruitAddPointMax = 3
FruitAddPointSuccessRate_AL0 = -1
FruitAddPointSuccessRate_AL1 = -1
FruitAddPointSuccessRate_AL2 = -1
FruitAddPointSuccessRate_AL3 = -1
FruitSubPointMin = 1
FruitSubPointMax = 9
FruitSubPointSuccessRate_AL0 = -1
FruitSubPointSuccessRate_AL1 = -1
FruitSubPointSuccessRate_AL2 = -1
FruitSubPointSuccessRate_AL3 = -1



;==================================================
; HP Bonus System
; Aumenta a vida do personagem de acordo com a quantidade de master reset
;==================================================
HpBonus_AL0 = 100           //Valor que sera ganho por Master Reset
HpBonus_AL1 = 200           //Valor que sera ganho por Master Reset
HpBonus_AL2 = 300           //Valor que sera ganho por Master Reset
HpBonus_AL3 = 400           //Valor que sera ganho por Master Reset
HpBonus_MAX = 100000        //Valor total que o char podera ganhar de bonos

;==================================================
; Die System
; Mostra mensagem no chat quando o personagem morre.
;==================================================
DieUserSwitch = 1
DieMonsterSwitch = 1

;==================================================
; Online Game Master System
; Exibe mensagem de conexão Gm
;==================================================
OnlineGmSwitch = 1