20:46:21 [ServerInfo] CashShop loaded successfully
20:46:21 [ServerInfo] ChaosMix loaded successfully
20:46:21 [ServerInfo] Character loaded successfully
20:46:21 [ServerInfo] Command loaded successfully
20:46:21 [ServerInfo] Common loaded successfully
20:46:21 [Patentes] Arquivo carregado com sucesso!
20:46:21 [ServerInfo] Custom loaded successfully
20:46:21 [ Crywolf ] State (0) -> NONE
20:46:21 [ Crywolf ] SetState - StateInfo : Occupation/0, State/0
20:46:21 [ServerInfo] Event loaded successfully
20:46:22 [ServerInfo] EventItemBag loaded successfully
20:46:22 [ServerInfo] Hack loaded successfully
20:46:22 [ServerInfo] Item loaded successfully
20:46:22 [ServerInfo] Monster loaded successfully
20:46:22 [ServerInfo] Move loaded successfully
20:46:22 [ServerInfo] Quest loaded successfully
20:46:22 [ServerInfo] Shop loaded successfully
20:46:22 [ServerInfo] Skill loaded successfully
20:46:22 [ServerInfo] Util loaded successfully
20:47:15 [ServerInfo] CashShop loaded successfully
20:47:15 [ServerInfo] ChaosMix loaded successfully
20:47:15 [ServerInfo] Character loaded successfully
20:47:15 [ServerInfo] Command loaded successfully
20:47:15 [ServerInfo] Common loaded successfully
20:47:15 [Patentes] Arquivo carregado com sucesso!
20:47:15 [ServerInfo] Custom loaded successfully
20:47:15 [ Crywolf ] State (0) -> NONE
20:47:15 [ Crywolf ] SetState - StateInfo : Occupation/0, State/0
20:47:15 [ServerInfo] Event loaded successfully
20:47:15 [ServerInfo] EventItemBag loaded successfully
20:47:15 [ServerInfo] Hack loaded successfully
20:47:15 [ServerInfo] Item loaded successfully
20:47:15 [ServerInfo] Monster loaded successfully
20:47:15 [ServerInfo] Move loaded successfully
20:47:15 [ServerInfo] Quest loaded successfully
20:47:15 [ServerInfo] Shop loaded successfully
20:47:15 [ServerInfo] Skill loaded successfully
20:47:15 [ServerInfo] Util loaded successfully
20:47:15 [ReadBotInfo] BotSystem loaded successfully
20:47:15 [Blood Castle] (1) SetState BLANK
20:47:15 [Blood Castle] (2) SetState BLANK
20:47:15 [Blood Castle] (3) SetState BLANK
20:47:15 [Blood Castle] (4) SetState BLANK
20:47:15 [Blood Castle] (5) SetState BLANK
20:47:15 [Blood Castle] (6) SetState BLANK
20:47:15 [Blood Castle] (7) SetState BLANK
20:47:15 [Blood Castle] (8) SetState BLANK
20:47:15 [Castle Deep] SetState BLANK
20:47:15 [Chaos Castle] (1) SetState BLANK
20:47:15 [Chaos Castle] (2) SetState BLANK
20:47:15 [Chaos Castle] (3) SetState BLANK
20:47:15 [Chaos Castle] (4) SetState BLANK
20:47:15 [Chaos Castle] (5) SetState BLANK
20:47:15 [Chaos Castle] (6) SetState BLANK
20:47:15 [Chaos Castle] (7) SetState BLANK
20:47:15 [Devil Square] (1) SetState BLANK
20:47:15 [Devil Square] (2) SetState BLANK
20:47:15 [Devil Square] (3) SetState BLANK
20:47:15 [Devil Square] (4) SetState BLANK
20:47:15 [Devil Square] (5) SetState BLANK
20:47:15 [Devil Square] (6) SetState BLANK
20:47:15 [Devil Square] (7) SetState BLANK
20:47:15 [Illusion Temple] (1) SetState BLANK
20:47:15 [Illusion Temple] (2) SetState BLANK
20:47:15 [Illusion Temple] (3) SetState BLANK
20:47:15 [Illusion Temple] (4) SetState BLANK
20:47:15 [Illusion Temple] (5) SetState BLANK
20:47:15 [Illusion Temple] (6) SetState BLANK
20:47:15 [ RAKLION ] State(0) -> END
20:47:15 [ RAKLION ] [ BossEggDelete ] : BossEgg(0 ea)
20:47:15 [ RAKLION ] [ DeleteSummonMonster ] Delete All SummonMonster
20:47:15 [ RAKLION ] [ BossEggRegen ] : BossEgg(0 ea)
20:47:16 [CastleSiege] CCastleSiege::DataRequest() - REQUEST DATA FIRST
20:47:16 [ Crywolf ][ ApplyDBInfo] OccupationState : 1
20:47:16 [ KANTURU ][ Map Attr Change ] Map(0) State(0) DetailState(0)
20:47:16 [ KANTURU ] State(0) -> STANDBY
20:47:16 [ KANTURU ][ BattleStanby ] State(0) -> START
20:47:16 [ RAKLION ] State(10) -> IDLE
20:47:17 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Start Date (2018-2-22)
20:47:17 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Date (7-0-0)
20:47:17 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule End Date (2018-3-1(0:0:0))
20:47:17 [CastleSiege] CCastleSiege::Init() - START
20:47:17 SET SetState_IDLE_1()
20:47:17 [ RAKLION ] State(0) -> NOTIFY1
20:47:17 [ RAKLION ] State(1) -> IDLE
20:50:36 [ KANTURU ][ BattleStanby ] State(1) -> NOTIFY
20:51:35 [ KANTURU ][ BattleStanby ] State(2) -> END
20:51:35 [ KANTURU ][ BattleStanby ] State(3) -> NONE
20:51:35 [ KANTURU ][ Map Attr Change ] Map(0) State(1) DetailState(0)
20:51:35 [ KANTURU ] State(1) -> BATTLE_OF_MAYA
20:51:35 [ KANTURU ][ BattleOfMaya ] State(0) -> STANBY1
